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![]() From there you’ll also note “Secondary Stats” for Attack and Defense, and if you’re the kind of person that loves tinkering with builds you’ll likely be delighted to find there’s a fantastic granularity and plenty of opportunity for customization via both level upgrades and equipment. The character development aspect of the game focuses on the upgrading of your main character stats, of which there are 8 total, with 4 physical and 4 magic based. This gave me many hours of natural progression, skill discovery and rotation optimization that I found straight-forward but deep in customization. Within the Beta, without any power leveling (or rushing), I made it to a mid-range level naturally before opting to try endgame via a Beta-only level up quest. During my gameplay sessions, I focused on a scholar and found the return to more critical skill rotation engaging, and the further expansion of the skills via upgrades, and later on Class Specializations to be further encouraging. These Archetypes follow the traditional tank, melee dps, healer, buff/debuff and ranged DPS categories of MMOs, however the implementation of their skills is interesting and varied.
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